Subject: Re: PeaksMUSH is back. I hope. From: dgreen@cbrown.claremont.edu (Green, David) Date: 1990-11-26, 22:22 Newsgroups: rec.games.mud,alt.tv.twin-peaks Reply-to: dgreen@cbrown.claremont.edu In article <11740@milton.u.washington.edu>, jespah@milton.u.washington.edu (Kathleen Hunt) writes... > >What is a MUSH? Please explain. > > > >Jespah A MUSH is basically a TinyMUD with a lot of modifications. Several things that a MUSH adds: (1) You can @force items you own to do things. (2) Much more liberal @teleport laws. (3) New fields (@[o]drop, @[o]kill, @listen, @a[a/m]hear, et al.) for objects and anything else that can use them. (4) V-functions. these are a way of storing information and making user-defined commands for various rooms, objects, etc. (5) Puppets (items that can relay information to you) (6) You can enter objects and people (7) Many other things that I can't think of or don't want to explain right now. Hope this helps somewhat. **-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**+* + "If Murphy's law can go wrong, it will go wrong." ~~|~~ David Green * **-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**+- * Internet: dgreen@hmcvax.claremont.edu | "Call me Mishael..." (with all * = Bitnet: dgreen@hmcvax.bitnet | due respect to H. Melville...) * **-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=**-**+**-**=*